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Nature's Grasp - Spell

ROLE

Designer and Developer

DESCRIPTION

This is the product of a 2 weeks Skills Bootcamp working as a Game Developer for I N F I N I T Y 27. I designed and developed a spell for their game in development "Samsara" in Unreal Engine 5. 

This spell summons vines in front of the character. It slows and do damage over time to enemies trapped. 

The Vines are made with Niagara particle system built in Unreal and I used blueprint for its functionality.

Month / Year

03/2023

Engine

Unreal Engine 5

Video Demo

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