top of page
Nature's Grasp - Spell
ROLE
Designer and Developer
DESCRIPTION
This is the product of a 2 weeks Skills Bootcamp working as a Game Developer for I N F I N I T Y 27. I designed and developed a spell for their game in development "Samsara" in Unreal Engine 5.
This spell summons vines in front of the character. It slows and do damage over time to enemies trapped.
The Vines are made with Niagara particle system built in Unreal and I used blueprint for its functionality.
Month / Year
03/2023
Engine
Unreal Engine 5
Video Demo

bottom of page