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Advancing Wall of Doom Project
ROLE
Designer & Developer
DESCRIPTION
This is a prototype for a 2D Platforming game made in my 2nd year at University of Sunderland for the module "Rapid Games Prototyping". The game has been developed in Unity Engine and C# programming language.
This project is one of a series of prototypes developed in a week time. Each week had a theme released. This week's theme was "Advancing Wall of Doom".
For this theme I took the opportunity to work with time control, and used arrows to represent the "wall of doom". The player's goal is to reach the end of level without falling or being killed by the arrows.
DATE
2022-02-01
ENGINE
Unity 2021.2.3f1
PLATFORM
Windows OS PC
Image Gallery
Gameplay
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