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Advancing Wall of Doom Project

ROLE

Designer & Developer

DESCRIPTION

This is a prototype for a 2D Platforming game made in my 2nd year at University of Sunderland for the module "Rapid Games Prototyping". The game has been developed in Unity Engine and C# programming language.



This project is one of a series of prototypes developed in a week time. Each week had a theme released. This week's theme was "Advancing Wall of Doom".



For this theme I took the opportunity to work with time control, and used arrows to represent the "wall of doom". The player's goal is to reach the end of level without falling or being killed by the arrows.

DATE

2022-02-01

ENGINE

Unity 2021.2.3f1

PLATFORM

Windows OS PC

Image Gallery

Gameplay



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